Map_Funnel (4)¶
Sent during the loading process of a game match, starting from the Uber screen until the game is playable.
NAME | TYPE | Optional | Info |
---|---|---|---|
event_id | Integer | no | Id of this event |
game_id | Integer | no | Id of this game within the scope of your company |
timestamp | Long | no | UNIX TIMESTAMP of the moment when event is registered |
player_id | Long | yes | Id of the player in the format followed in your studio |
client_version | String | no | String representing the version of the client (e.g. 1.10.1234) |
platform_id | Integer | no | Id of the platform as defined in PlatformId |
session_id | Long | no | Custom number to identify a session, same during session |
device_id | String | no | Id of the device (or random enough) |
user_id | Long | yes | ID of the user account, available after contacting the server |
step | String | no | Custom string defined by the game to identify the current funnel step (e.g. LOAD_SCENE_START, LOAD_SCENE_END) |
match_count | Integer | no | Count of the amount of matches started during this session (each entered match increases the count by one) |
Step values¶
- LOAD_MAP (_START / _END)
- MAP_ECS_WORLD (_START / _END)
- LOAD_MAP_SCENE_X (_START / _END)
- MODULE_X (_START / _END)
- LOAD_BALANCING_DATA (_START / _END)
- REQUEST_INITIAL_SERVER_DATA (_START / _END)