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Stratkit Entities State Machine

# Entities State Machine

This package helps to dress up your logic code to FSM pattern within ECS. Then it will be more tidy and extendable.

  • Keep implementations of particular states/transitions in proper packages, which then provide additional functionalities and extend the game.
  • Connect all pieces (states and transitions) together in a bootstrap, non-agnostic, game-specific layer.
  • Keep in mind that this is not a burstable implementation and is not designed to work with thousands of entities that want to switch their state.