Stratkit Entities State Machine¶
# Entities State Machine
This package helps to dress up your logic code to FSM pattern within ECS. Then it will be more tidy and extendable.
- Keep implementations of particular states/transitions in proper packages, which then provide additional functionalities and extend the game.
- Connect all pieces (states and transitions) together in a bootstrap, non-agnostic, game-specific layer.
- Keep in mind that this is not a burstable implementation and is not designed to work with thousands of entities that want to switch their state.