Audio Zoom Attenuation¶
This package contains a FollowCameraXZUpdateSystem that updates the position of an entity with a ZoomAttenuatedAudioCameraFollow to the position of an entity with a CameraPositionComponent.
How to use¶
- Open a hand placed scene or create a new one.
- Create a GameObject with Components:
Play3DSound
AudioSource
ZoomAttenuationAudioAuthoring
ConvertGameObjectToEntity
- Set up the
Play3DSound
with the sounds you want to play. - This audio will be playing following the camera position except the Y axis.